Today is the 56th day of winter, in the 2,010th year of the common era. Today is a celebration descended from the Roman ritual of Lupercalia, celebrated in a colorful way by them, and renamed by the Christians after one of their saints, in the usual way.
Today we took possession of our snow-blanketed house. Another snowstorm is due tonight.
Weird.
Sunday, February 14, 2010
Saturday, February 13, 2010
Temple of Amun
Kemetic temples had a number of distinctive features and layout. The Temple of Dendur was a small Nubian temple built by Augustus and now located at the Met. Other smaller temples include the Temple of Debod, the Temple of Taffeh, and the temples of Ptah, Osiris Heqadjet, and Opet at Karnak. The Temple of Amun at Karnak is one of the largest religious complexes in the world. Even smaller temples like the temples of Khonsu and Mut are extensive. These temples consist of hypostyle and peristyle courts and a naos or adyton, accessed through pylons. A sacred lake adjacent to the temple provided symbolic water for ceremonies.
Here's a map, which fits on a 24x30 gaming flip-mat, of an imaginary temple that has some of these basic features. One square is 5 feet. A smaller version of a minor temple, with an analogous layout, is at bottom.
All doors are closed and locked, and all interior surfaces are carved with bas reliefs, inscriptions, and cartouches that describe the temple, its ceremonies, and patrons.
1. Pylon Gate
Access to the temple courtyard is through a gate of pylons. Another pylon gate 50 feet to the east defines the outer courtyard and the outer perimeter of the temple complex.
2. Peristyle Court
This enclosed, open-air courtyard is surrounded by a colonnade that offers modest shade and shelter. It is in the open-air courtyard that priests meet with visitors, receive gifts, and administer services.
3. Hypostyle Court
Immense graven columns, colorfully painted, support a flat wooden ceiling high overhead. Clerestory windows over the central aisle allow some illumination. This fully covered interior court begins the private areas of the temple closed to the public. An altar can be set up in front of the doors to the inner sanctum.
4. Closets
Locked storage areas contain ritual implements, supplies, and other goods.
5. Inner Sanctum
This room contains the cult image of the temple's primary deity.
6. Accessory Sanctums
These small chapels house the cults of subordinate saints or demigods.
Here's a map, which fits on a 24x30 gaming flip-mat, of an imaginary temple that has some of these basic features. One square is 5 feet. A smaller version of a minor temple, with an analogous layout, is at bottom.
All doors are closed and locked, and all interior surfaces are carved with bas reliefs, inscriptions, and cartouches that describe the temple, its ceremonies, and patrons.
1. Pylon Gate
Access to the temple courtyard is through a gate of pylons. Another pylon gate 50 feet to the east defines the outer courtyard and the outer perimeter of the temple complex.
2. Peristyle Court
This enclosed, open-air courtyard is surrounded by a colonnade that offers modest shade and shelter. It is in the open-air courtyard that priests meet with visitors, receive gifts, and administer services.
3. Hypostyle Court
Immense graven columns, colorfully painted, support a flat wooden ceiling high overhead. Clerestory windows over the central aisle allow some illumination. This fully covered interior court begins the private areas of the temple closed to the public. An altar can be set up in front of the doors to the inner sanctum.
4. Closets
Locked storage areas contain ritual implements, supplies, and other goods.
5. Inner Sanctum
This room contains the cult image of the temple's primary deity.
6. Accessory Sanctums
These small chapels house the cults of subordinate saints or demigods.
Wednesday, February 3, 2010
RPGsA feather token
Too bad my submission to Paizo's RPG Superstar 2010 competition, the portable latrine, didn't make it to Round 2. The item below, released under the OGL, is superficially similar, and is what I used in my home game as part of "The Coils of Set".
Feather tokenconveniently conveyable cesspit
Aura Strong conjuration; CL 12th
Slot ; Price 400 gp; Weight
Description
Like any feather token, this wondrous item has a special power to suit a specific need, and can only be used once. Often created to assist military logistics, the conveniently conveyable cesspit aids in the quick construction of sanitary latrines and toilets. When cast onto a solid, nonliving, material surface on which the user is standing, it creates a hole or pit no more than 10 feet wide and 10 feet deep. This pit is fitted with a wooden toilet seat on the side adjacent to the user.
Construction
Requirements Craft Wondrous item, major creation, move earth, disintegrate; Cost 200 gp
Feather tokenconveniently conveyable cesspit
Aura Strong conjuration; CL 12th
Slot ; Price 400 gp; Weight
Description
Like any feather token, this wondrous item has a special power to suit a specific need, and can only be used once. Often created to assist military logistics, the conveniently conveyable cesspit aids in the quick construction of sanitary latrines and toilets. When cast onto a solid, nonliving, material surface on which the user is standing, it creates a hole or pit no more than 10 feet wide and 10 feet deep. This pit is fitted with a wooden toilet seat on the side adjacent to the user.
Construction
Requirements Craft Wondrous item, major creation, move earth, disintegrate; Cost 200 gp
3D POD
Sean K. Reynolds points us to Shapeways, which appears to offer 3D printing on demand. Very cool stuff. Ceramicwombat offers stainless steel dice; Bathsheba offers mathematical sculptures like hypercubes; and there is stuff like gyroscopes, astrolabes, orreries, and rings. The company also has a StampMaker and RingPoem maker. They also have a cool blog.
Open Game License 1.0a
All Open Game Content on Panglott's Garden will be clearly marked as such and linked to this license.
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
1. Definitions: (a) “Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b) “Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) “Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts, creatures, characters, stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Panglott's Garden, Copyright 2009-2010, Jeremiah Rose.
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Pathfinder RPG Bestiary, © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
END OF LICENSE
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
1. Definitions: (a) “Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b) “Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) “Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts, creatures, characters, stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Panglott's Garden, Copyright 2009-2010, Jeremiah Rose.
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Pathfinder RPG Bestiary, © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
END OF LICENSE
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