There's a great tutorial over at the Cartographer's Guild on how to make an old-school map in the GIMP, which points to some resources at the Dundjinni forums. Wanting a project to exercise the tutorial, I put together this small Temple of Thoth roughly inspired by ancient Greek temples. Although open to all, the temple of Thoth is not a popular temple, dependent instead on a few donations by wealthy scholars and arcanists who make use of its research facilities. A single low-level adept, and perhaps a young acolyte, tends the grounds.
1. Portico: The building is made of shining white marble on the outside. A wide set of stairs leads up from the streetway to the porch between massive stone pillars and the outer wall of the building. A pair of large bronze-plated doors allows entry to the temple. Usually open, these doors can be shut and locked with a simple (DC 20) lock.
2. Cella: The large main room of the temple has been converted into an enormous library. Bookcases and shelving line the walls floor to ceiling, crammed with papyrii, scrolls, books, maps, statuary, archaeological artifacts, and all manner of objects of antiquarian interest. Some glass skylights in the ceiling allow daylight to trickle into this room, minimizing the need for candles or lanterns.
3. Adyton: An enormous painted bas-relief sculpture of a linen-kilted man with a blue ibis head is carved into the northern wall. This is the cult image of Thoth, a deity of knowledge, magic, writing, and scribes. A secret door well-hidden (DC 20) in the wall leads to area 4.
4. Anchorium: This long narrow room is used for storage and extremely spartan living quarters by a resident priest or anchorite. A locked door (DC 20) leads to the rear porch.
5. Opisthodomos: The rear porch is otherwise identical to area 1. Steps lead down to a simple vegetable and herb garden behind the main temple.
1 square = 5 feet.
This building has far to many columns. Four would be more appropriate.