Thursday, March 10, 2011

A Bipedalist

Since I moved away from New York, there's been a big push in the city to improve transit and install bike lanes, and a new (and very cool-looking) lane along Prospect Park West has provoked some controversy. John Cassidy at the New Yorker mourned the loss of street parking in favor of safe routes for cycle commuters, prompting responses from Felix Salmon, Bike Snob, Ryan Avent, Adam Naparstek, Adam Sternbergh, Paul Krugman, and Cassidy again. Ezra Klein points out that people on bicycles leaves more lane space and parking space free for the drivers. My views on bike lanes should be apparent from this.

The funniest part of all of this, though, is Cassidy's derisive witticism "bipedalists" for bike-lane advocates.

Cyclists and pedestrians have a lot of shared interests: traffic fatalities are one of the leading causes of death in this country, and while many of these deaths are motorists hitting motoriests, a great many of them are motorists hitting cyclists and pedestrians. So, per mile travelled, walking is the most dangerous way to travel in this country, bar none. Cyclists and pedestrians want to get to where they're going without being killed, and destinations to be relatively close. These issues are often put in confrontational terms, but we all share these needs; cyclists are also drivers, most people teach their kids to ride a bike (and don't want them hit). And of course, we are all bipeds. Safer for some of us is safer for all of us, as Tom Vanderbilt points out in his fair, awesome, and worth-reading article "Rage Against Your Machine" in Outside, March 2011:
As various studies have found, the more cyclists and cycling infrastructure a town has, the safer it becomes statistically, not just for cyclists but for drivers and pedestrians alike. When New York City put a protected bike lane on Ninth Avenue, some protested it as unsafe for people on foot. But since the lane's opening, pedestrian injuries on Ninth have dropped by 29 percent. Last year, as miles of bike lanes were added, New York had its best pedestrian-safety record ever.
So this seems like the perfect label to re-appropriate, under which cyclists and pedestrians can advocate together for our common interests in safe, two-legged locomotion. Call me a bipedalist.

EDIT
It's the way of these things that noone can ever stop. More Cassidy, Salmon, and some Olaf Storbeck.

EDIT 2
Matthew Shaer has a great piece in New York, "Not Quite Copenhagen", on the Prospect Park West bike lane controversy. It's a long piece worth reading in full, but here are some random, our-of-context fun facts:
Bike lanes are relatively easy to install. The Prospect Park West path, with all its safety paraphernalia, was built in about a month; unprotected lanes can be created in a matter of days. Bike lanes are also inexpensive. The Bloomberg administration estimates that over the past four years, the city has spent $11 million installing bike lanes, with two thirds of that cash provided by the federal government. Over the same period, the city spent $1.5 billion on street repair alone. And since streets with protected bike lanes see 40 percent fewer accidents, according to City Hall, and traffic crashes set the city back over $4 billion a year, bike lanes can actually save New York money. They also cut pollution, which is good for everyone. Bike lanes, when framed this way, are just common sense.

...Still, the Ninth Avenue lane is an ideal place to experience the unfettered freedom that can come with riding a bike in New York. As any urban rider (and I am one of them) can attest, there is something infinitely joyful in putting foot to pedal, something intoxicating in not being bound by the whims of a bus driver or subway conductor or thick tangles of crosstown traffic. Whipping down the street, completely protected from the cars zooming by just a few feet away, may be the closest any New Yorker comes to flying.

Wednesday, March 9, 2011

Winter 79: Spring is coming

The hard cold of the winter broke some time after Groundhog Day, and it's been warmer and rainier since. It's hardly ever dark on my ride home from work.

The maples began blooming a few days ago. Spring is coming.

Tuesday, March 8, 2011

A City Party in New York

Matt Yglesias notes some hostility to bike lanes among NYC politicians and suggests that
...partisanship is a very useful device of governance and democratic accountability. But large American cities are so lopsidedly Democratic and deal with issues that are so different from the national ones, that I think most cities would be better served by a different system. The ideal thing, I think, for places like NYC and DC would be to actually have freestanding separate municipal level political parties.
A municipal city-issues party seems like it would be possible in New York, given that the state is one of the few that didn't do away with electoral fusion, and so continues to have several viable third parties. New York has a system in which third parties who get more than 50,000 votes in a gubernatorial election qualify for ballot access statewide. Perhaps the reason there isn't a municipal-level third party is that the ballot access rules are geared to statewide elections?

Thankfully, New York Board of Elections breaks out election results for the 2010 governor's race for New York City. On all party lines, there were 1,366,054 votes for governor; 148,525 or 10.9% came from the parties that qualified based on performance that year. Of these parties (Independence, Conservative, Working Families, Green), only the Working Families Party got enough votes in NYC alone to qualify, with almost 77k votes. The Green Party qualified for the first time since 1998, winning ten thousand of its nearly sixty thousand total votes in NYC.

So, it's at least plausible for a municipal-issues party to survive in New York, at least if it were as well-funded and organized as the Working Families Party. That seems like a fairly high bar to clear. But: Be the change you want to see in the world.

Friday, February 25, 2011

Politics and "Star Wars"

Not this. Ezra Klein directs us to this metaphor from political scientist Jonathan Bernstein:
Remember: if you're reading this blog, odds are good that you're at least in the top 10% of all Americans in political knowledge, and more likely you're in the top 1%. And for those of us in that group, it's hard to imagine just how little the median American knows about the day-to-day events that we pay so much attention to.

...to get a sense of what politics is like for many Americans, I suggest thinking of something that you do encounter in some way all the time, but that you just have zero interest in. Perhaps sports in general -- or, for sports fans, a major sport that you don't pay any attention to. Perhaps it's current pop music, or HBO shows, or celebrities. Me? NASCAR, the NBA, and any games made since Missile Command and Stargate Defender. The idea is that I actually do encounter and, in a way, retain a fair amount of information about those things in the nature of headlines that I see but skip the stories, or references made in other things I do read or watch, or conversations I've had that veer off in that direction. It's not as if I know absolutely nothing. It's just that the stuff I've heard is not organized at all, and I'm sure I've picked up misinformation along the way, since I don't scrutinize any of it.
It makes me think of nothing so much as Star Wars: Retold (by someone who hasn't seen it), in which Joe Nicolowski has his friend Amanda Boone (remarkably accurately, considering) narrate the story of the three "Star Wars" movies, even though she has never actually seen them.

Friday, January 28, 2011

Appalachia, island continent

During the late Cretaceous, shallow seas divided what is now North America into several continents. Much of the east lay on the island continent of Appalachia. Here's one map of 75 million years ago.

Here's another, drawn from National Geographic's 1993 "North America in the Age of the Dinosaurs" map. It's in their print map collection under North & South America, here.

Paleontology of North America has some other world maps, including the Cretaceous. There are no dinosaur fossils from Kentucky in this period, but a few plant fossils. The Cretaceous saw ammonites and mosasaurs along the coast, flowering plants like willow and walnut in Illinois and Sequoia in Virginia, hadrosaurs in Missouri, New Jersey, and Tennessee, the sauropod Astrodon in Maryland, and Pteradon in Delaware. Fossil hunting in New Jersey was particularly important in the early history of paleontology, since the state from 1858 yielded the first nearly-complete dinosaur fossils from North America: the duck-billed Hadrosaurus and the tyrannosaurid Dryptosaurus (1, 2, 3)

Wednesday, January 26, 2011

Thieves' House

It may be that Fritz Leiber's stories about Fafhrd and the Gray Mouser were the origin of the thieves' guild trope. In any case, the Thieves' Guild of Lankhmar is a great adversary to these characters. A close reading of the stories can suggest some details about their headquarters, though perhaps fewer than a building from a movie such as the "Night of the Living Dead" farmhouse.

"Thieves' House" is chronologically later but the first published of the stories, from 1943. Thieves' House lies on Cheap Street, an empty alleyway. Its door is always open, its entry is lit by torches, but such false hospitality only heightens the foreboding of the place. The thieves on watch signal warnings with ominous whistles. Immediately inside the entrance, a shaft stretches up so thieves can attack intruders from the ceiling, and trapdoors in the floor allow thieves to surprise foes from below. Accessible from the entry corridor is a winding stairway leading up. On the second level of the building, the stairway opens onto a chamber lined with curtained alcoves. One of these alcoves has a secret stone door leading to a safehouse outside the building.

This alcove-lined room is the main setting for much of the story's action, since it is here that the Master of Thieves first examines the great treasure. From here, Fafhrd and the Mouser speed through mazy corridors, up and down several stairways, to egress through the roof or to deep cellars accessible only through ancient, forgotten stairs and passages lined with spring-blade traps.

"Ill Met in Lankhmar", published in 1970 and winning the Nebula and Hugo awards, revisits Thieves' House and its ever-open portal on Cheap Street. Fafhrd and the Mouser disguise themselves as beggars to infiltrate the building, since the Beggarmasters of the Beggars' Guild report to the Thieves' Guild. The front doorway is very low, since a niche is hidden above it on the inside from which two hidden guards may attack intruders. The front door opens into a corridor lined with four doors: three open into training rooms for thiefly skills such as lockpicking, pickpocketing, and dodging artfully, while a fourth opens into a dining hall. At the end of the corridor, a stairway winds up with curving balustrade.

On second story stretches a corridor identical to that of the first floor, except for its luxurious appointment, lined with seven doors. The first room contains costumes, wigs, and equipment for disguises. The next four doors are shut. The sixth door opens into a map room with a round meeting table and seven chairs, as well as numerous models of Lankhmart buildings. The seventh room contains the eldritch equipment and workspace of a felonious sorcerer and his imp.

Past the second floor, the winding stair continues up two more stories past two more empty corridors. On the fourth floor, a portable ladder leads up to a hatch in the ceiling leading onto the slate roof. A guard is posted below the hatch, and a thief on the roof passes signals to distant buildings with the light from a lantern.

These descriptions do contradict somewhat; in one, the characters go up the stairs to find a corridor, and in the other, they find a room. However, "Thieves' House" makes it clear that the building is rife with secret doors, traps, and secret passages unknown even to its residents. Perhaps such a secret door sometimes conceals the second-floor corridor or room.

Games to Try

Last August, during my GenCon recap, I expressed some nostalgia for the old hex-and-counter conflict simulation wargames from Avalon Hill, SPI, and other companies that I remember seeing, but never getting a chance to play before they largely faded away. I've spent a couple days trolling through Board Game Geek and elsewhere exploring this subject, and have happened on a couple of games that I'd really like to try.

"Hammer of the Scots" (2002, Columbia Games)(img) is a block wargame that explores the Wars of Scottish Independence, which simulates a fog of war in a manner reminiscent of "Stratego". It seems to be well-regarded, covers an interesting topic, and hopefully looks enough like a Euro-style game that I may be able to rope some family into playing. Unfortunately, it's a two-player game; I suspect that part of the reason so many interesting games get played so rarely is that they're very particular about the number of people who may participate in what is an inherently social activity.

"Age of Napoleon" (2003, Mayfair Games)(video) is a grand strategy game overviewing the Napoleonic wars from 1805 to 1815, with a counters and a card-driven system to represent combat events and shifting diplomacy. It seems like a game I'd enjoy at the same level I enjoyed "Axis & Allies" back in the day, with a history theme I have a nascent and developing interest in, an interesting representation of the vagaries of diplomacy, and grand-strategy-level play light enough to play in an afternoon or evening. Sadly, it is also only a two-player game.

Battle Cry (2000, 2010, AH/WotC) spawned the Commands and Colors system that drives several popular history- and fantasy-themed strategy games. These games, like Command and Colors: Ancients (2006, GMT Games) seem to be very popular and fun, but more game-y than simulationist. I'm a little burned out on WWII and fantasy battle games, and would like a more hardcore take on ancient and American Civil War combat, but this is probably a good game to get, anyway: there's a sesquicentennial coming on, and my interest in the Civil War will likely be high for some time. A game-y system is more likely to attract players, and the 150th anniversary edition includes a lot of battles from the western front important to the Ohio River Valley (Fort Donelson, Perryville) that receive scant attention from wargames.

Entdecker: Exploring New Horizons (2001, Mayfair) is a prequel to "Settlers of Cataan" by the same designer, which uses tile placement to represent the exploration of an archipelago and create territory to be claimed by the players. My family enjoys playing Cataan and Carcassone a lot, so this game may garner some similar interest while being a nice change of pace from those games. It's also the first multiplayer game on this list. =/ There's also a bunch of children's games, like "LEGO Minotaurus", "Max", and "Blokus", that may be a worthy step up from "Candyland".

But I started all this by looking into what historical wargames people are playing these days. Going through all these games, I've started to turn against some of the games like C&C:A that make compromises with historical accuracy for better gameplay; Who wants to play a historical wargame if it doesn't accurately represent the personalities of individual Roman commanders or the interaction of rampaging elephants with pre-Marian legions at Cannae? Terribly unbalanced scenarios, stacks of chits, and endless consultation of combat results tables are a small price to pay for the historic verisimilitude only an old-school hex-and-counter game are supposed to provide!

So perhaps for ancient-era wargames something like SPQR Deluxe (1992, 2008, GMT Games)(img) might be the way to go. It covers most of the Punic Wars and several battles through the Roman Republic era. And ancient tactics are kind of interesting; the way units are laid out in lines and blocks is kind of "chess-y".

A better idea to dip toes in this water might be to try one of the old free or introductory low-complexity wargames, like "Battle for Moscow" (1986, GDW; 2009, VPG)(img) or "Napoleon at Waterloo", an introductory game put out in 1971 by SGI before it was acquired by TSR, and now freely available.. The NAW system was the basis for "Blue & Gray" (1975, SPI; DG), a relatively lightweight Civil War wargame, as well as Napoleonic games. "Battle of Honey Springs" (2007, LPD) is another free introductory print-and-play wargame that cover most important ACW battles in Indian Territory, now Oklahoma. And if ~that~ is any fun, then try to something newer like "Three Battles of Manassas", Perryville, or other series (1, 2, 3) before considering a monster game like "Three Days at Gettysburg".