It's been a long month!
Some time after the release of 3rd edition D&D, "Dungeon" and "Dragon" magazine were spun out to the newly formed Paizo Publishing from Wizards of the Coast, and published under license. When Wizards announced 4th edition D&D, they terminated Paizo's license, ended the the 29-year print history of "Dragon" and folded the magazines into an online feature of their Web site. With the rug pulled out from under them, Paizo launched the Pathfinder adventures subscription to replace their flagship product and support their customers. As 4th edition D&D was promoted, and the 3rd edition rule books went out of print, Paizo found that it was difficult to get distributors to stock game materials that supported an out-of-print rulesystem. Consequently, the company announced the Pathfinder RPG to bring the 3.5e rules back into print, which offered a chance to refine some of the rules after nearly a decade of play.
Now that the hardcover Pathfinder RPG book is out, it's time to begin planning to convert characters. The company's
Welcome to Paizo post is a good introduction to support for the game, although d20pfsrd.com and Pathfinder Wiki are also good references.
Paizo offers the Pathfinder Roleplaying Game Conversion Guide PDF which covers conversion from 3.5e characters to Pathfinder characters. In the leadup to the release of the game at GenCon this year, Paizo previewed each of the character classes by looking at the game's iconic characters.
The series highlighted the harcover's table of contents and races and the fighter, sorcerer, ranger, cleric, paladin, bard, druid, monk, barbarian, rogue, wizard, and eldritch knight, as well as the game's most important rule.
The previews also highlight some of the other rules tweaks. The rogue preview discusses how poisons are handled; the druid preview notes some changes to wildshape/polymorph, animal companions, and the Fly skill; and the cleric preview describes domains, channel energy, and concentration checks. Check out what a 14th-level fighter can do with a single swing.
Friday, September 11, 2009
Wednesday, August 12, 2009
Trains, cycles, trees
Via Broken Sidewalk, an story on the impact of Madrid-Barcelona high-speed rail, and discussion at the Lexington Streetsweeper. If New York City replaced the subway system with roads for cars, they'd need a bridge 167 inbound lanes wide, to say nothing of the parking.
Cycling is one of the best treatments for stress, since it is accessible, enjoyable, low-impact, and can give a physiological runner's high. The world's longest bicycle tunnel has opened in Basque country, in Spain, in an old railway tunnel.
The flash flooding Louisville had last Tuesday (Aug. 4) was pretty crazy. There were some amazing scenes on TV: sewage boiling out of flooded streets, cars a few blocks from where we live flooded to their windshields or roofs. Channel 41 had water pouring into their building; they were broadcasting images of their own studio flooding. The Kentucky Derby Museum started a blog about the damage, the C-J says the flood's effects could drag on for months, and they have some photo galleries of damage at Churchil Downs and the library.
In Cherrapunji, India, people grow bridges from living tree roots over hundreds of years. Trees can grow in amazing ways, from espalier to the Belgian fence to tree shaping furniture or buildings.
Cycling is one of the best treatments for stress, since it is accessible, enjoyable, low-impact, and can give a physiological runner's high. The world's longest bicycle tunnel has opened in Basque country, in Spain, in an old railway tunnel.
The flash flooding Louisville had last Tuesday (Aug. 4) was pretty crazy. There were some amazing scenes on TV: sewage boiling out of flooded streets, cars a few blocks from where we live flooded to their windshields or roofs. Channel 41 had water pouring into their building; they were broadcasting images of their own studio flooding. The Kentucky Derby Museum started a blog about the damage, the C-J says the flood's effects could drag on for months, and they have some photo galleries of damage at Churchil Downs and the library.
In Cherrapunji, India, people grow bridges from living tree roots over hundreds of years. Trees can grow in amazing ways, from espalier to the Belgian fence to tree shaping furniture or buildings.
Labels:
botany,
cycling,
Louisville,
transportation,
trees
Book Review: "Star Wars: Galactic Phrase Book & Travel Guide," by Ben Burtt
A few weeks ago, while re-watching "Episode I" for no good reason, I turned the subtitles on and realized how much of the dialogue for that film is in Huttese. That stream of utterances emitted by the alien characters was intended to represent a consistent, coherent langurage. With a reasonably large corpus (for a language constructed for a film) and a number of well-known, easily recognizable phrases, could it be made to function as a more full-fledged conlang?
For anyone investigating Huttese as a conlang, the Star Wars Galactic Phrase Book & Travel Guide is an essental reference. It is a relatively small book, published after the release of "The Phantom Menace", and certainly not a complete reference. The book is divided into two parts: a phrase book by the "in-world" persona Ebenn Q3 Baobab, and a reminisce on the sound design for the original trilogy and other films by Ben Burtt.
Ben Burtt was a sound designer for Star Wars, creating special dialogue and sound effects for the original movie and the franchise from then on. He wrote for the cartoon series "Star Wars: Droids", in which the Baobab Merchant Fleet makes its most notable appearance, and made several cameos, including Baobab Merchant Fleet leader and traveler Ebenn Q3 Baobab in "The Phantom Menace". Burtt was thus significantly responsible for much of the alien dialogue in the series.
The phrase book and travel guide is light-hearted and often very funny. The travel guide section is very brief, offering only a glimpse at bars, hotels, saunas, and other facilities in Mos Eisley on (post-Rebellion) Tatooine, as well as more general advice. The phrase book offers guidance on communicating in Bocce, Huttese, Ewok, Shyriiwook, Droidspeak, Jawa, Tusken, Gungan, and Nemoidian, as well as getting a haircut in Sallustan. The longest chapter is Huttese, followed by Ewok and Bocce; the Droidspeak and Gungan chapters are mercifully short. Bocce is briefly mentioned in the first "Star Wars" movie; it is here described as a trade language created by the Baobab Merchant Fleet. This book must be its most significant corpus.
There are some oddities in the languages; "song peetch alay" is a well-known Huttese phrase meaning "it's too late". Elsewhere, it is described as a Jawaese rallying cry (following their battle cry "Utinni!") to the Jawa band to converge upon their hapless victims. It could have easily been borrowed from one language into another, of course.
Burtt's reflections on his sound design work for the franchise is very interesting, and describes the efforts to create Greedo's dialogue and other Huttese, Chewbacca's varied utterances, and R2D2's beeps and whistles, among other sounds. Greedo's dialogue, the first appearance of Huttese, was largely improvised by linguistics gradute student Larry Ward in an imitation of Quecha; Ward later provided the voice of Jabba the Hutt.
Many of the languages of the movies were roughly inspired by the phrases and sounds of existing natural languages, as Quecha influenced early Huttese. Some of the Sallustan dialogue in "Return of the Jedi" was spoken by a Tanzanian in his native Haya language, which was comprehensible to viewers of the film in East Africa.
Burtt is not always the most artful prose stylist in the latter section, but the information he relates is certainly engaging.
The book concludes with "Selected Alien Language Scenes from Star Wars", which includes transcriptions of the Huttese dialogue from "Star Wars", and Ewok dialogue and the Ewok Celebration Song from "Return of the Jedi".
From a philological perspective, there are several important sources of Huttese in the films. "Star Wars" includes Greedo's dialogue as well as dialogue by Jabba in the Special Edition. "Return of the Jedi" includes significant dialogue in Huttese at Jabba's palace. "The Phantom Menace" also includes long passages of Huttese dialogue. "The Empire Strikes Back" offers a single Huttese phrase, uttered by a droid, and "Attack of the Clones" has a single brief dialogue in Huttese between Watto and Anakin. Huttese has also appeared in the many other games, books, and media that portray the Star Wars universe.
This book offers canonical transcriptions of significant examples of Huttese speech: all of the Huttese dialogue from "Star Wars"; isolated Huttese phrases drawn from "Return of the Jedi" and "The Phantom Menace"; and the single Huttese insult in "The Empire Strikes Back".
Much of the Huttese dialogue in the prequel trilogy was written in the script (in Huttese and translation) and is available there. However, the Huttese dialogue in "Return of the Jedi" is largely lacking a canonical transcription or translation. Notable phrases such as "bo shueda" have no translation. Nevertheless, Burtt's book does fill in some of the gaps in the "Return of the Jedi" corpus.
Clearly, Huttese is a language created to have a certain sound, without attention to lexical or grammatical consistency. Such inconsistency may make sense for a creole or patois cobbled together from dozens of alien languages and spoken by villainous scum across the galaxy. Assembling a grammar, or even a dictionary, of the language would be...challenging. But we can know and use at least some of its evocative sayings.
The Galactic Phrase Book & Travel Guide is a fun book for people interested in fictional languages, the speech of Star Wars, or just curious about how Chewbacca's dialogue was made. For those more specifically interested in Huttese linguistics, it is essential, and a source for online resources such as the Huttese language page on Wookiepedia and the Complete Wermo's Guide to Huttese (and other Star Wars languages).
For anyone investigating Huttese as a conlang, the Star Wars Galactic Phrase Book & Travel Guide is an essental reference. It is a relatively small book, published after the release of "The Phantom Menace", and certainly not a complete reference. The book is divided into two parts: a phrase book by the "in-world" persona Ebenn Q3 Baobab, and a reminisce on the sound design for the original trilogy and other films by Ben Burtt.
Ben Burtt was a sound designer for Star Wars, creating special dialogue and sound effects for the original movie and the franchise from then on. He wrote for the cartoon series "Star Wars: Droids", in which the Baobab Merchant Fleet makes its most notable appearance, and made several cameos, including Baobab Merchant Fleet leader and traveler Ebenn Q3 Baobab in "The Phantom Menace". Burtt was thus significantly responsible for much of the alien dialogue in the series.
The phrase book and travel guide is light-hearted and often very funny. The travel guide section is very brief, offering only a glimpse at bars, hotels, saunas, and other facilities in Mos Eisley on (post-Rebellion) Tatooine, as well as more general advice. The phrase book offers guidance on communicating in Bocce, Huttese, Ewok, Shyriiwook, Droidspeak, Jawa, Tusken, Gungan, and Nemoidian, as well as getting a haircut in Sallustan. The longest chapter is Huttese, followed by Ewok and Bocce; the Droidspeak and Gungan chapters are mercifully short. Bocce is briefly mentioned in the first "Star Wars" movie; it is here described as a trade language created by the Baobab Merchant Fleet. This book must be its most significant corpus.
There are some oddities in the languages; "song peetch alay" is a well-known Huttese phrase meaning "it's too late". Elsewhere, it is described as a Jawaese rallying cry (following their battle cry "Utinni!") to the Jawa band to converge upon their hapless victims. It could have easily been borrowed from one language into another, of course.
Burtt's reflections on his sound design work for the franchise is very interesting, and describes the efforts to create Greedo's dialogue and other Huttese, Chewbacca's varied utterances, and R2D2's beeps and whistles, among other sounds. Greedo's dialogue, the first appearance of Huttese, was largely improvised by linguistics gradute student Larry Ward in an imitation of Quecha; Ward later provided the voice of Jabba the Hutt.
Many of the languages of the movies were roughly inspired by the phrases and sounds of existing natural languages, as Quecha influenced early Huttese. Some of the Sallustan dialogue in "Return of the Jedi" was spoken by a Tanzanian in his native Haya language, which was comprehensible to viewers of the film in East Africa.
Burtt is not always the most artful prose stylist in the latter section, but the information he relates is certainly engaging.
The book concludes with "Selected Alien Language Scenes from Star Wars", which includes transcriptions of the Huttese dialogue from "Star Wars", and Ewok dialogue and the Ewok Celebration Song from "Return of the Jedi".
From a philological perspective, there are several important sources of Huttese in the films. "Star Wars" includes Greedo's dialogue as well as dialogue by Jabba in the Special Edition. "Return of the Jedi" includes significant dialogue in Huttese at Jabba's palace. "The Phantom Menace" also includes long passages of Huttese dialogue. "The Empire Strikes Back" offers a single Huttese phrase, uttered by a droid, and "Attack of the Clones" has a single brief dialogue in Huttese between Watto and Anakin. Huttese has also appeared in the many other games, books, and media that portray the Star Wars universe.
This book offers canonical transcriptions of significant examples of Huttese speech: all of the Huttese dialogue from "Star Wars"; isolated Huttese phrases drawn from "Return of the Jedi" and "The Phantom Menace"; and the single Huttese insult in "The Empire Strikes Back".
Much of the Huttese dialogue in the prequel trilogy was written in the script (in Huttese and translation) and is available there. However, the Huttese dialogue in "Return of the Jedi" is largely lacking a canonical transcription or translation. Notable phrases such as "bo shueda" have no translation. Nevertheless, Burtt's book does fill in some of the gaps in the "Return of the Jedi" corpus.
Clearly, Huttese is a language created to have a certain sound, without attention to lexical or grammatical consistency. Such inconsistency may make sense for a creole or patois cobbled together from dozens of alien languages and spoken by villainous scum across the galaxy. Assembling a grammar, or even a dictionary, of the language would be...challenging. But we can know and use at least some of its evocative sayings.
The Galactic Phrase Book & Travel Guide is a fun book for people interested in fictional languages, the speech of Star Wars, or just curious about how Chewbacca's dialogue was made. For those more specifically interested in Huttese linguistics, it is essential, and a source for online resources such as the Huttese language page on Wookiepedia and the Complete Wermo's Guide to Huttese (and other Star Wars languages).
Saturday, August 8, 2009
HeroMachine
That's like the Paladin Store, right?
HeroMachine is a Flash visualizer for fantasy, horror, and superhero characters. I've seen it before, but for some reason tonight, I've been glued to it. There are also some other generators on the site, for zombies and pinups, as well as some older versions.
Simple pleasures.
Here is a rather goofy-looking wizard.

Everybody likes ninjas, so here is a member of the Ophidian Hand.
HeroMachine is a Flash visualizer for fantasy, horror, and superhero characters. I've seen it before, but for some reason tonight, I've been glued to it. There are also some other generators on the site, for zombies and pinups, as well as some older versions.
Simple pleasures.
Here is a rather goofy-looking wizard.

Everybody likes ninjas, so here is a member of the Ophidian Hand.
Sunday, July 19, 2009
Temple of Thoth
There's a great tutorial over at the Cartographer's Guild on how to make an old-school map in the GIMP, which points to some resources at the Dundjinni forums. Wanting a project to exercise the tutorial, I put together this small Temple of Thoth roughly inspired by ancient Greek temples. Although open to all, the temple of Thoth is not a popular temple, dependent instead on a few donations by wealthy scholars and arcanists who make use of its research facilities. A single low-level adept, and perhaps a young acolyte, tends the grounds. 1. Portico: The building is made of shining white marble on the outside. A wide set of stairs leads up from the streetway to the porch between massive stone pillars and the outer wall of the building. A pair of large bronze-plated doors allows entry to the temple. Usually open, these doors can be shut and locked with a simple (DC 20) lock.
2. Cella: The large main room of the temple has been converted into an enormous library. Bookcases and shelving line the walls floor to ceiling, crammed with papyrii, scrolls, books, maps, statuary, archaeological artifacts, and all manner of objects of antiquarian interest. Some glass skylights in the ceiling allow daylight to trickle into this room, minimizing the need for candles or lanterns.
3. Adyton: An enormous painted bas-relief sculpture of a linen-kilted man with a blue ibis head is carved into the northern wall. This is the cult image of Thoth, a deity of knowledge, magic, writing, and scribes. A secret door well-hidden (DC 20) in the wall leads to area 4.
4. Anchorium: This long narrow room is used for storage and extremely spartan living quarters by a resident priest or anchorite. A locked door (DC 20) leads to the rear porch.
5. Opisthodomos: The rear porch is otherwise identical to area 1. Steps lead down to a simple vegetable and herb garden behind the main temple.
1 square = 5 feet.
EDIT
This building has far to many columns. Four would be more appropriate.
Wednesday, July 8, 2009
Mithlond on $5 a Day: A Brief Phraseblog of Sindarin
Mithlond, the Grey Havens, was most probably the last settlement of grey elves to remain in Middle-Earth in the Fourth Age of Tolkien's legendarium, for Círdan the Shipwright was to remain there until the last ship sailed west. It seems a fitting place to travel with a handy little phraseblog for Sindarin.
This post draws from the Sindarin corpus and Elvish (&c) dialog from the LotR movies, as well as one Sindarin phrasebook or another. There is consequently much neo-Eldarin: "Navaer", for example, appears to be a neologism derived from the attested Quenya "Namárië".
I've tried to include some useful phrases like "Death to the din-horde!", while avoiding lightning-stuck postillions.
If I had to nominate a lorem ipsum text, I'd use the first Sindarin phrase I could pick out from the movie: "Im Arwen. Telin le thaed. Lasto beth nîn, tolo dan nan galad". Or otherwise, the motto of the movie: "I amar prestar aen, han mathon ne nen, han mathon ne chae a han noston ned 'wilith."
Carl F. Hostetter notes in "Elvish as She Is Spoke" that Tolkien wrote in a letter to his son Christopher that “Nobody believes me when I say that my long book is an attempt to create a world in which a form of language agreeable to my personal aesthetic might seem real. But it is true. An enquirer (among many) asked what the L.R. was all about, and whether it was an 'allegory'. And I said it was an effort to create a situation in which a common greeting would be elen sila lumenn' omentielmo, and that the phrase long antedated the book." That phrase is Quenya for "A star shines on the hour of our meeting".
This post draws from the Sindarin corpus and Elvish (&c) dialog from the LotR movies, as well as one Sindarin phrasebook or another. There is consequently much neo-Eldarin: "Navaer", for example, appears to be a neologism derived from the attested Quenya "Namárië".
I've tried to include some useful phrases like "Death to the din-horde!", while avoiding lightning-stuck postillions.
| English | Sindarin |
|---|---|
| Welcome, Well met/ | Mae govannen. |
| Farewell. | Navaer. |
| Good hunting. | Farad vaer. |
| Thank you. | Hannon le. |
| Well done. | Mae carnen. |
| I am ___ | Im ___ |
| Can you speak Elvish? | Pelil peded edhellen? |
| I don’t understand. | Ú-chenion |
| Halt! | Daro! |
| Sit down. | Havo dad. |
| Run swiftly! | Noro lim! |
| Silence! | Dîn! |
| Look out! | Tiro! |
| Flee! | Drego! |
| Death to the din-horde! | Gurth an Glamhoth! |
| Vengeance comes. | Tôl acharn. |
| How are you? | Manen le? |
| I’m well. | Im maer. |
| I am not well. | Im úvaer. |
| Heal me. | Nesto nin. |
| Release me. | Leithio nin. |
| Save me. | Edraith enni. |
| Forgive me. | Goheno nin. |
| Sleep well. | Losto vae. |
If I had to nominate a lorem ipsum text, I'd use the first Sindarin phrase I could pick out from the movie: "Im Arwen. Telin le thaed. Lasto beth nîn, tolo dan nan galad". Or otherwise, the motto of the movie: "I amar prestar aen, han mathon ne nen, han mathon ne chae a han noston ned 'wilith."
Carl F. Hostetter notes in "Elvish as She Is Spoke" that Tolkien wrote in a letter to his son Christopher that “Nobody believes me when I say that my long book is an attempt to create a world in which a form of language agreeable to my personal aesthetic might seem real. But it is true. An enquirer (among many) asked what the L.R. was all about, and whether it was an 'allegory'. And I said it was an effort to create a situation in which a common greeting would be elen sila lumenn' omentielmo, and that the phrase long antedated the book." That phrase is Quenya for "A star shines on the hour of our meeting".
Saturday, July 4, 2009
A Generic d20 Calendar
Some well-developed campaign worlds have a calendar. Tolkien also developed alternate calendars for Earth. These are intended to be more evocative than practical, I suspect.
The problem with timekeeping and calendar reform for Earth is that nothing matches up perfectly or in an evenly divisble way. A year is slightly less than 365.25 days, a sidereal day is about four minutes shorter than a solar day, there are 86,400 seconds in a day only on average, and we can't have a simple perpetual calendar because the Abrahamic religions have religious objections to intercalary days.
For more abstract timekeeping purposes in a game, a 364-day Generic Game Year is very similar to an Earth year, and more easily divided. The Generic Game Year has a perpetual calendar in both lunar and solar months.
The Lunar Generic Game Year is divided into 13 lunar months, each with 28 days. Each month is further subdivided into four weeks, each with seven days: Moonday, Fireday, Waterday, Treeday, Goldday, Earthday, and Sunday (as in the Japanese calendar). Moonday is the first night of the full moon, which occurs on the first Moonday, Fireday, and Waterday of the month (consequently, it's easy to tell when the lycanthropes will attack). The lunar date is given by the number of the moon. For example: "the third day of the eight moon of last year". The year begins on a Moonday, the first night of the full moon following the winter solstice.
The Solar Generic Game Year is divided into four seasons (Winter, Spring, Summer, and Fall), each of which is divided into three months: Forewinter, Highwinter, Wintersaft, Forespring, Highspring, Springsaft, Foresummer, Highsummer, Summersaft, Forefall, Highfall, and Fallsaft. Each month has 30 days, except the last month in a season, which has 31 days. This extra day is of special solar significance: Wintersaft 31 is the vernal equinox; Springaft 31 is the summer solstice; Summersaft 31 is the autumnal equinox; and Fallsaft 31 (a Sunday) is the winter solstice and the end of the year. Alternatively, you could view the solar calendar as having twelve 30-day months and four intercalary days, one between each season.
This system, of course, is agnostic about the epoch for counting years, leap days, and eclipses and other astronomical events. It doesn't account for a more unusual planetary system with a double sun, extra moons, &c, but rather represents a regular Earthlike system in a simplified, abstract way.
EDIT
Note also Paizo's Time on Golarion. Who wouldn't like a 360-day calendar, at least if you could pronounce the names of the months? ;)
The problem with timekeeping and calendar reform for Earth is that nothing matches up perfectly or in an evenly divisble way. A year is slightly less than 365.25 days, a sidereal day is about four minutes shorter than a solar day, there are 86,400 seconds in a day only on average, and we can't have a simple perpetual calendar because the Abrahamic religions have religious objections to intercalary days.
For more abstract timekeeping purposes in a game, a 364-day Generic Game Year is very similar to an Earth year, and more easily divided. The Generic Game Year has a perpetual calendar in both lunar and solar months.
The Lunar Generic Game Year is divided into 13 lunar months, each with 28 days. Each month is further subdivided into four weeks, each with seven days: Moonday, Fireday, Waterday, Treeday, Goldday, Earthday, and Sunday (as in the Japanese calendar). Moonday is the first night of the full moon, which occurs on the first Moonday, Fireday, and Waterday of the month (consequently, it's easy to tell when the lycanthropes will attack). The lunar date is given by the number of the moon. For example: "the third day of the eight moon of last year". The year begins on a Moonday, the first night of the full moon following the winter solstice.
The Solar Generic Game Year is divided into four seasons (Winter, Spring, Summer, and Fall), each of which is divided into three months: Forewinter, Highwinter, Wintersaft, Forespring, Highspring, Springsaft, Foresummer, Highsummer, Summersaft, Forefall, Highfall, and Fallsaft. Each month has 30 days, except the last month in a season, which has 31 days. This extra day is of special solar significance: Wintersaft 31 is the vernal equinox; Springaft 31 is the summer solstice; Summersaft 31 is the autumnal equinox; and Fallsaft 31 (a Sunday) is the winter solstice and the end of the year. Alternatively, you could view the solar calendar as having twelve 30-day months and four intercalary days, one between each season.
This system, of course, is agnostic about the epoch for counting years, leap days, and eclipses and other astronomical events. It doesn't account for a more unusual planetary system with a double sun, extra moons, &c, but rather represents a regular Earthlike system in a simplified, abstract way.
EDIT
Note also Paizo's Time on Golarion. Who wouldn't like a 360-day calendar, at least if you could pronounce the names of the months? ;)
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